How to Upload a Level on Geometry Dash
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The Level Editor is a feature in Geometry Dash which allows the player to create their own user levels and share them online with other people.
Contents
- ane Guide
- 2 Helpful information
- 3 Titles
- 4 Level components and objects
- 5 Custom songs
- five.1 Uploading and downloading
- 5.two Whitelisted artists
- 6 Gallery
- vii Object Limits
- 8 Trivia
Guide
For a comprehensive guide to using the level editor, run into the Level Editor Guide.
Helpful data
- A level can but be verified if it is completed in normal mode without a Start Position. All user coins, if included, must be nerveless (although not all in a single attempt).
- Level lengths are adamant every bit follows:
- Tiny: i-9 seconds (includes copied levels until opened)
- Short: 10-29 seconds
- Medium: 30-59 seconds
- Long: 60-119 seconds
- Xl: 120+ seconds
Titles
The title of a level signifies every bit its proper noun, having a character limit of 20 characters. Spaces also count every bit characters when existence used for a title name.
- Level titles are usually express to alphanumeric characters. The nuance, however, can be added by typing a swear word that is restricted by the game. Information technology volition plough into a dash and can be used in the title on release. Since the search bar does non permit the use of characters that are non letters or numbers, levels that use dashes at the offset of their championship cannot exist searched. Instead, they must exist found past searching the creator's levels or scrolling through the options in the search menu. Every bit of currently, levels with special characters cannot be uploaded to the server.
Level components and objects
- Blocks: includes achromatic, monochromatic, and dichromatic blocks, with or without an outline.
- Platforms: includes achromatic, monochromatic and dichromatic platforms, with or without an outline.
- Also includes invisible blocks, outlines, and slopes, as well as breakable blocks.
- Outlines: includes horizontal, platform and sloped blocks.
- Slopes: includes achromatic, monochromatic and dichromatic slopes, with or without an outline.
- Stationary hazards: includes spikes and thorns.
- Also includes fake spikes.
- 3D decorations: includes basic outlines and 3D versions of blocks.
- Interactive objects: includes transporters, portals, monsters, animated objects, collectibles, and text.
- Ground-based decorations: includes glow.
- Air-based decorations: includes achromatic, monochromatic, and dichromatic decorations.
- Likewise includes coloured versions of 1.0 to 1.five blocks.
- Pulsating decorations
- Rotating objects: includes achromatic, monochromatic, and dichromatic saws and rotating decorations.
- Too includes a few stationary hazards.
- Triggers
- Custom objects
Run across the page on level components for more information.
Custom songs
Since Update 1.nine, instead of using the soundtracks used in principal levels, there is the selection to download other music from the Newgrounds Sound Portal.
Uploading and downloading
If a vocal is completely verified, it tin exist used in the game. To do and then, a player must select the gear button in the elevation right corner, select the "Custom" option, and then type in the ID of the desired song. They then must download the song and click the Use button, which volition use the song in the level. Anything that pulses to a regular song (such equally rings and certain decorations) can as well pulse to a custom song, if there is a articulate crush. If you have downloaded a song, you can also click the saved songs button to quickly use a downloaded vocal in your level. All the same, there is a limit to the number of songs you can have saved. Despite this, in the options menu, there is an selection to remove this limit.
Whitelisted artists
When custom music was added to the game, many people took others' music and uploaded information technology to their Newgrounds page. They then forced others in the community to watch them (Newgrounds' system of verification for allowing users to upload their songs to the sound portal: more info can be found hither) and Newgrounds moderators spent hours of their fourth dimension deleting these songs. To solve this, RobTop has made an exclusive whitelist of artists whose music tin can be used in the game. Prior to March 2020, only RobTop could add artists to the whitelist; now Elder Moderators can also add together to the list.
See also: http://robtopgames.com/web log/2017/02/01/geometry-dash-newgrounds/
Gallery
Build toolbar
Edit toolbar
Delete toolbar
Settings menu
Initial release level editor guide
Update 1.9 level editor guide
Update 2.0 level editor guide
Update two.1 level editor guide
Early level editor
Newgrounds sound observe
Object Limits
- Prior to Update 1.half-dozen, the object count was not shown in the pause carte.
- Prior to Update i.three, the limit was four,000 objects.
- In Update one.three, the limit was raised to 6,000 objects.
- In Update 1.6, the limit was raised to 8,000 objects.
- In Update i.vii, the limit was raised to ten,000 objects.
- In Update ane.8, the limit was raised to 12,000 objects.
- In Update ane.ix, the limit was raised to 15,000 objects.
- In Update 1.921, the limit was raised to twenty,000 objects.
- In Update two.0, the limit was raised to thirty,000 objects.
- In Update 2.1, the limit was raised to twoscore,000 objects.
- A second limit of lxxx,000 objects was added for any level that surpassed 40,000 objects; although this greatly decreases the risk that creators will identify as well many objects in a level, it is frequently bypassed with hacking.
- In Update two.two, the limit will be raised to 65,535 objects. RobTop has confirmed that the object limit will be removed for any level that surpasses 80,000 objects.
- In addition, levels that accept loftier object counts will evidence unlike icons for surpassing forty,000 and 80,000 objects respectively.
Trivia
- The initial release allowed practise style to be used to verify levels.
- Prior to Update ane.8, level information was stored in base-64 format.
- An case song ID can be found if the role player clicks the "Help" button on the custom music screen. The ID, 568699, is the song ID for "Hexagon Force" by Waterflame.
- RobTop has inverse the Newgrounds policy for Geometry Dash to prevent players from using stolen music. More than info can exist found here.
- In Update i.9, the Geometry Dash editor had 5 buttons: Copy, Paste, Re-create and Paste, Edit Object, and Deselect. However, in the Geometry Dash Steam trailer, it shows an editor with 4 buttons: Copy and Paste, Edit Object, Deselect, and Edit Group.
- The Edit Group button was not introduced until Update 2.0, suggesting that the version of Geometry Nuance used in the Steam trailer was a development version.
- In the beta 2.1 editor, all of the colour triggers (BG, Basis, Ground2, Line, 3DL, Obj) were merged into one color trigger. However, original colour triggers are however in-game to keep two.i and newer updates compatible with older levels.
- The only exception is the BG trigger, which no longer contains the "Tint Ground" characteristic which copied the groundwork color to ground.
- In Update 2.1, colour channels 1000 through 1007 and 1009 through 1012 were reserved for BG, Ground, Line, 3DL, Object, Thespian Color i, Player Color ii, Calorie-free BG, Footing two, Blackness, White, and Lighter respectively; attempting to use them would crash the game. Despite the issues existence "stock-still" in Update 2.11, players can nevertheless type in colours by 999, colours later on 1012 crashing the game. What'south odd about this is that sometimes, if you manage to access colours after 1012, they will exist strange colours, with out of bounds edits. At that place'southward also NA colours.
- In dual style, if the actor crashes either icon, the former will stop while the other will keep moving.
- The orange teleportation portal does not have a push button in the editor as it is automatically placed in a higher place the blue teleportation portal along its y-axis. It is bound to the blueish entry portal by necessity of its function and consequently cannot be independently moved forth its own x-axis.
- The second rainbow 26.5° slope is carve up up into ii blocks for no known reason.
- All the 2.i slopes appear in the first tab for no known reason.
- There is not an available pick to offset the level nether the effects of the mirror or a gravity portal. Nonetheless, you can achieve the aforementioned past placing the corresponding portal at the very start of the level.
- You lot can however, start upside-down by clicking "Flip Gravity" with the use of a start position.
- Although the fourscore unit vertical grid does not let objects to exist placed just beneath 81y, the cube and robot tin safely exceed this limit from the summit during gameplay through whatever means while gravity is normal. Information technology is only fatal while under the effects of antigravity, where it is and so possible to exceed the maximum ~88.5y at which the fatal purlieus is college.
- When selecting teleportation portals, the "group parent" option is replaced with a "smooth ease" option. When this option is checked, the photographic camera volition slowly pan to the exit portal, rather than panning instantly. The selection doesn't work in two.01, but works fine in 2.i.
Source: https://geometry-dash.fandom.com/wiki/Level_Editor
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